Climb first
The world is a vertical magical library. Progress means learning how each shelf, gap, bounce, and hazard fits into the climb.
No-checkpoint Foddian climbing game
Greed's Folly is a hard 2D climbing game on Steam about throwing teleportation bottles through a magical library. It belongs to the Foddian tradition: climb upward, learn the route, fall brutally, and try again with slightly better hands.
Foddian games are about committing to a climb where failure costs progress instead of health. Greed's Folly follows that shape, but replaces normal movement with bottle teleportation.
The world is a vertical magical library. Progress means learning how each shelf, gap, bounce, and hazard fits into the climb.
There are no checkpoints. A missed throw can send you back through sections you thought you had already conquered.
Your bottle throw is movement, recovery, routing, and panic button at the same time.
Greed's Folly is not hard because it hides the objective. It is hard because the answer is usually visible, and your hand still has to do the throw. That makes each fall personal, readable, and perfect for streams or challenge videos.
The early runner page includes provisional categories for Any%, All Collectibles, and First Escape. The first routes are still open, which means players can discover skips, recovery lines, and safer climbs before the board settles.
Yes. Greed's Folly is built around Foddian design: climbing upward, losing progress when you fall, and mastering a small set of mechanics through repeated attempts.
Yes. The game is deliberately punishing. There are no checkpoints, so a bad bottle throw can undo a long climb.
Yes. The official site includes provisional speedrun categories, baseline rules, and runner links for Any%, All Collectibles, and First Escape.